﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class removeNode : baseAnction {
    public override void _onClick (string btnTag, GameObject obj) {
        base._onClick (btnTag, obj);
        switch (btnTag) {
            case "removeNode":
                toolOne.recycling();
                break;
            default:
                Debug.Log ("点击了" + btnTag + "未处理");
                break;
        }
    }
}